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Random Buildings
Last updated February 11, 2023
Random Buildings
Pulse-pounding chases and harrowing escapes within the confines of a town or city can sometimes force characters to dash into buildings. When you need to flesh out a building quickly, roll on the Building Type table. Then roll on the table corresponding to that building to add further detail.
If a roll makes no sense considering where the characters are (such as a lavish mansion in a rundown
part of town), you can always roll again or simply choose another result. However, such unexpected results can prompt creativity and memorable locations that help make your urban encounters distinct.
[!info] Random Building
dice: Random Buildings
^generator
Building Type
Residence
dice:1d20
Building Type
1-2
Abandoned squat
3-8
Middle-class home
9-10
Upper-class home
11-15
Crowded tenement
16-17
Orphanage
18
Hidden slavers' den
19
Front for a secret cult
20
Lavish, guarded mansion
^residence
Religious
dice:1d20
Building Type
1-10
Temple to a good or neutral deity
11-12
Temple to a false deity (run by charlatan priests)
13
Home of ascetics
14-15
Abandoned shrine
16-17
Library dedicated to a religious study
18-20
Hidden shrine to a fiend or an evil deity
^religious
Tavern
dice:1d20
Building Type
1-5
Quiet, low-key bar
6-9
Raucous dive
10
Thieves' guild hangout
11
Gathering place for a secret society
12-13
Upper-class dining club
14-15
Gambling den
16-17
Caters to specific race or guild
18
Members-only club
19-20
Brothel
^tavern
Tavern Name Generator
dice:1d20
First
Second
1
Silver
Eel
2
Golden
Dolphin
3
Staggering
Dwarf
4
Laughing
Pegasus
5
Prancing
Pony
6
Gilded
Rose
7
Running
Stag
8
Howling
Wolf
9
Slaughtered
Lamb
10
Leering
Demon
11
Drunken
Goat
12
Leaping
Spirit
13
Roaring
Horde
14
Frowning
Jester
15
Lonely
Mountain
16
Wandering
Eagle
17
Mysterious
Satyr
18
Barking
Dog
19
Black
Spider
20
Gleaming
Star
^tavernname
Warehouse
dice:1d20
Building Type
1-4
Empty or abandoned
5-6
Heavily guarded, expensive goods
7-10
Cheap goods
11-14
Bulk goods
15
Live animals
16-17
Weapons/armor
18-19
Goods from a distant land
20
secret smuggler’s den
^warehouse
Shop
dice:1d20
Building Type
1
Pawnshop
2
Herbs/incense
3
Fruits/vegetables
4
Dried meats
5
Pottery
6
Undertaker
7
Books
8
Moneylender
9
Weapons/armor
10
Chandler
11
Smithy
12
Carpenter
13
Weaver
14
Jeweler
15
Baker
16
Mapmaker
17
Tailor
18
Ropemaker
19
Mason
20
Scribe
^shop